Bane of the Dragon Cult

On the Road: Part 1
Mission: Probably not Impossible.

The party made their way to Blackgate and kept a keen eye out for cultists in the busiest part of the North part of town. Eventually, they spied a group of cultists escorting a palanquin carrying someone important and traveling through Baldur’s Gate under cover of curtains. Kriv caught a brief glimpse of someone within that looked to be dragonish of the Black variety. Perhaps a higher up of the Cult? The group stopped at Ackyn’s and bought 5 wagons. about a dozen remained behind with the wagons while the palanquin was taken north out the city ahead of the caravan.

The party applied to merchants int he caravan looking for guards and teamsters. Kriv and Reed were barely hired as guards. Faen was hired as a teamster on the lead wagon and in charge of the guards. Sora was hired as a personal bodyguard to one of the merchants. Reed and Kriv were hired as bodyguards for a wagon, and Jandyr hired on with another wagon merchant to supervise guards for two wagons.

On the second day, the caravan entered the Fields of the Dead. This had the effect of putting most of the caravan on edge. The next couple of days were uneventful. but the next day they came upon a single wagon ahead under siege by a small band of hobgoblins. It was a tough fight, but the heroes defeated the hobgoblins and rescued a noble and 3 guards that were trying to stay safe under the wagon. They asked to join the caravan to get the rest of the way to Daggerford, and formed up at the end of the caravan.

Another day later, and Faen spotted what initially was mistaken for circling hawks, but turned out to be a pair of hungry perytons. The tough creatures seems to shed normal attacks easily, but magical attacks wore them down and eventually defeated them.

Down The Chionthar to Baldur's Gate
Naga make it without a fight!

Joined by a new party member named Kriv, a Dragonborn sorcerer, the party boards a boat and begins the 2 day trip to Baldur’s Gate. Near the end of the first day, the group sees a burnt out hull of a ship capsized on the beach of an island in the middle of of a mile-wide stretch of river. Sora transforms into a crocodile and swims close to investigate. She sees nothing of interest and turns to swim back but suddenly hears a terrified female scream. Quickly she goes back to let the others know. They all agree to stop at the island and see if they can help.


As they depart from their ship and wade onto the beach, two ogres appear and spring their trap. They each begin to pull in their nets, which encircle their ship (and them!), trapping all of them and forcing them all closer to the island.

Sora swims and crawls quickly toward the ogre on he left, and charges in a deadly attack. Ogres are might tough, and her first attack does little more than irritate it. The others start moving on the beach and are greeted by a nasty Spirit Naga emerging from the overgrowth. Immediately it tries to put Sora into a magical sleep, but Sora shakes it off easily.

Kriv joins with Faen in ranged attacks against the ogres.

Reed closes on the Naga, and attacks with minimal effect, but then backs off and uses his Ki magic to create a zone of silence around the Naga to prevent it from casting any more spells. The Naga moves out of the Zone, and then catches Reed, eye to eye, and dominates him with deep magic. Reed turns to Kriv and moves to attack him.

Faen and Sora finish off one of the ogres while Reed and Kriv battle it out a bit. Faen’s panther swims over and attacks Reed as well.

Sora, done with the ogre, transforms into a dire wold and bounds and leaps over to the Naga to attack and it hopefully break the spell on Reed. The Naga defends fiercely, and then wraps around her wolf attacker and then vanishes through a Dimension Door spell.

The others scare off the other ogre and save their ship from also capsizing. Worried that the Naga will return, and assuming the worst has happened to Sora, they quickly board the ship and start their retreat.

Meanwhile, Sora finds herself in a dark cave somewhere, menaced by the naga that demands she surrender all the treasures aboard the boat. Sora notices another captive, probably struggling with consciousness, if the sounds he was making was any sign. He was trapped a cage made of wood branches lashed together, probably of ogre make. He appeared to be wearing chain mail.

Sora bantered with naga every so briefly, and after it demanded the magic treasures on her own person, she got the idea to pull out her steel ball and employ it to squish the naga. She warmed it and tossed it up high. It expanded and dropped directly on the Naga that could not get out of the way fast enough. While not fatal, it did trap the Naga under its weight.

As quickly as she could, she broke open the cage and freed the man inside. He was barely aware, but she healed him quickly and he perked right up. This was a good thing because the steel ball returned to its marble size at that time, and the Naga turned to attack again.

The man shot out a magical bolt of energy that knocked the naga back far enough for Sora to grab the steel ball and escape. They both got out of the cave and ran for the beach. When they arrived with the Naga in close pursuit, they found their ship was gone. Once again, Sora dove into the water and shifted into a crocodile. The man, Jandyr, crawled on her back and they slithered out into the river. Soon they caught up to their ship and climbed aboard to tell their story to the others.

Luckily, no other dangers like that are encountered before they reach Baldur’s Gate. Once there, they dig around looking for connections or contacts and prepare to settle in and wait for the cultists to start showing up and forming the north-bound caravan.

Elturel Meeting
The next mission and new associates join the ranks

Chased into the Elturgard by hungry undead, they found that a strange glowing sun above the city was responsible for saving their lives from the pursuing wight and ghouls. They later learned it was called Amaunator’s Gift, and it shines day and night, and has for the better part of a Century, protecting all of the Elturgard from undead.

Elturel, the city set on a cliff over the river Chionthar, proved to be an interesting site for the party. And here they met Ontharr Frume, a Paladin and local ranking member of the Order of the Gauntlet.

Others were there also, who formed up with the remaining 3 Heroes of Greenest, as they hatched a plot to infiltrate the caravan that would have the cultist wagons in it. Once in, they would travel with them and learn of the final destination.

Baldur’s Gate would be the idea place to insert themselves. First, they should all change their appearances as much as possible, to lessen the risks of being identified, then head to Baldur’s Gate as quickly as possible, and wait for the Cultist’s wagons to arrive. Due to how Baldur’s Gate works, the caravan from the south would dismbark at the southern gates, then have all the goods carried by laborers to the North Gate where new wagons and horses and supplies would be purchased and waiting for them. The new caravan would be loaded up and join with several other wagons headed North as well.

There is safety in numbers.

And there is more safety when those numbers include caravan guards. Frume has a contact in Baldur’s Gate that can help get your party hired as guards on the caravan.

The Beginning
From Greenest to Baldur's Gate

For various reasons, some yet to explore, our band of heroes were traveling to Greenest on the Sword Coast. They all arrived just after the sun had set and found the village under attack. They all sprang into action to help.

They defended the village throughout the night and saved many lives. Running short missions around the town, they learned about the attackers and their intentions, and fought hard to protect the innocent. One mission was to sneak villagers out of a church that the cultists had set ablaze. Another was to stop an attack on the mill. At one point they fought from the top of the keep to ward off the attacking Blue Dragon that was helping the raid on the town.

They discovered that the raiders were led by The Cult of the Dragon, and their mission was to pillage the town of all things of value. Killing the innocent villagers was not their goal, but they certainly had no problem with doing so.

Eventually, a Half-Dragon challenged the annoying heroes to send out a champion to fight him in one-on-one combat, or he would slay some women and children he had hostage. Sora acted before anyone could argue, and she charged onto the battlefield to fight.

The duel was furious and tense as the two went head to head. Clearly the Half-Dragon, who called himself Langdedrosa Cyanwrath, outclassed the inexperienced druid. However, through cleverly timed shapeshifting, Sora was able to absorb an amazing amount of damage dealt by Cyanwrath and at the last moment she dealt the final blow that dropped him.

The dawn came and the raiders had gone. While the heroes bandaged their wounds, they discovered that a monk named Leosin (who some of the heroes knew) was in the village that night, and was captured by the raiders and taken away when they left.

The heroes gathered again and set off to rescue Leosin. They tracked the raiders back to their camp (map), about a days travel away, in the middle of a horseshoe-shaped valley. Carefully, they disguised themselves and mixed in with the raiders, taking advantage of the general chaos, as they reassembled after the raid.

At the back of the valley, against the bluffs, they found Leosin, and some of them got captured and imprisoned with him. Facing execution the next day, the heroes desperately worked out an escape and got Leosin back to Greenest.

Leosin, they learned, is a Harper and has been studying and tracking the efforts of this Cult of the Dragon. They are clearly up to no good, and have begun gathering treasure from raids all around the region. However, the reasons for gathering treasure from all around were not clear, nor did Leosin yet know where they would take the treasure, and what they planned to do with it all.

Leosin announced he would head north to Elturel to report to others and gather more support, and tasked the heroes with returning to the raider’s camp and see if they could learn any more of the Cultists plans. The healed, resupplied, and headed back to the camp. They were relieved, but worried, to find that the raiders and broken camp and left, taking the treasure with them.

However, there did seem to still be some activity at the back of the valley, where a cave mouth led into the side of the bluff. They explored the cave (map) and found some devout cultists had remained behind to monitor and protect some dragon eggs that were soon to hatch. The heroes explored the caves, killed the Dragonclaws and kobolds and cultists that remained behind and captured the dragon eggs.

Three major battles took place in the caves. One epic battle resulted in the heroes defeating the cult’s local leader and recovering her maps and plans that showed that the treasure caravan would route through Baldur’s Gate and on to Waterdeep. Another climactic fight allowed Sora and the others to rematch against Cyanwrath, who had recovered from his previous defeat. That was a satisfying win…again.

The final battle in the caves was against a strange creature none of the heroes had faced before. It was a creature that clung to the cave ceiling like a stalagtite and had incredibly long, fast tentacles. One of the party died in that fight and was lost. But the heroes did finally kill that abomination and capture the dragon eggs.

I believe after some debate about the evil nature of chromatic dragons, the eggs were destroyed so that they could not produce more vile dragons to terrorize the world.

The heroes then traveled back to Greenest to recover, and from there headed to Elturel to catch up to Leosin. Once in Elturel, they shared what they had learned and found, and a plan was hatched to have the PCs infiltrate the caravan at Baldur’s Gate, and find out where it is headed, if anywhere, when it gets to Waterdeep.


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