Bane of the Dragon Cult
The west coast of the continent of FAERÛN along the Sea of Swords.
Commerce along the Trade Way and other caravan routes binds the city-states of the Sword Coast. The coast itself is treacherous, featuring undersea reefs, rocky outcroppings, and a soft, mucky bottom that extends for miles in many areas.
There are no kingdoms or nations on the Sword Coast, only a handful of city-states and a number of small independent towns linked by trade routes. Most of the region is a dangerous wilderness thick with bandits and monsters.
True ports are few and far between, a fact that makes the sheltered bay at the foot of Mount Waterdeep so precious. Its natural harbor has permitted Waterdeep, the City of Splendors, to grow into one of the shining jewels of the Sword Coast. Port cities north of Waterdeep didn’t fare well in the years after the Spellplague; both Neverwinter and Luskan are now in ruin. Baldur’s Gate, on the other hand, survived the last century relatively unscathed and has swelled to become the most populous city in Faerûn. Candlekeep remains a bastion of learning, though the crag it rests upon now stands at least 100 feet off the coast.
The Sword Coast, not to be confused with the Sword Coast North, stretches along the Sea of Swords from Waterdeep down to the river Chionthar at Baldur’s Gate in the south. The Sword Coast gets its name from the white cliffs that rise up sharply for hundreds of miles of the coastline, from Baldur’s Gate to the south and up to the River Dessarin in the north.
Officially, the coast line north of Waterdeep up to Icewind Dale is not part of the Sword Coast, though most folk simply use the term Sword Coast for this otherwise unnamed stretch of coast line.
An extract from ’Volo’s Guide to Baldur’s Gate’ describing the Sword Coast:
For years, the lands between Waterdeep, a huge city far north of Baldur’s Gate; bustling Amn to the south; the Sea of Swords to the West; and the Wood of Sharp Teeth to the East have been thought of as the Empty Lands – a vast, stretch of wilderness folk venture into only to get from one place to another. Legends abound of grisly fates that befell unfortunate travellers at the hands of the orcs, trolls, hobgoblins (and worse!) said to infest the area in veritable armies. In recent times the caravans have begun to see a new menace – raiding parties of humanoids who plunder mainly the miners in the Cloud Peak mountains north of Amn. Thanks to both human and bestial predators, the trip has always been dangerous – hence the name sword coast. Down through the ages, many folk have dreamed of founding a kingdom in this verdant valley hidden in the moors. The area is littered with the ruins of failed dreams – abandoned villages, empty towers and dungeons – as well as the occasional town, city or keep, such as Baldur’s Gate, Beregost, Nashkel, the Friendly Arm Inn, and Candlekeep. This guidebook directs the traveller toward the sights and lodgings in the cities. Those not travelling with a caravan in the sword coast are warned escorts of armed trustworthy adventurers!